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/**
* 图片压缩
* @param {String} imgUrl 需要压缩的图片路径
* @param {Object} self 必传当前组件对象
* @param {Object} options 压缩参数
* width: 压缩到多宽默认图片宽度(待优化传入宽度应计算高度)
* height: 压缩到多高默认图片高度
* pixels: 压缩图片的最大分辨率默认二百万
* quality: 压缩质量默认0.8
* type: 获取的base64类型默认jpg
* base64: 是否返回base64默认true(非H5有效)
* @return {Promise}
* reject
* code
* -1: 获取图片信息错误
* -2: 极大可能创建图片对象出错(h5会出现出现概率无限接近0)
* -3: canvas转图片错误(小程序会出现)
* -4: 图片转base64错误(小程序会出现)
*/
// 图片分辨率压缩
const calcImageSize = (res, pixels) => {
let imgW, imgH
imgW = res.width
imgH = res.height
let ratio
if ((ratio = imgW * imgH / pixels) > 1) {
ratio = Math.sqrt(ratio)
imgW = parseInt(imgW / ratio)
imgH = parseInt(imgH / ratio)
} else {
ratio = 1
}
return {
imgW,
imgH
}
}
const urlTobase64 = (url, type) => {
return new Promise((resolve, reject) => {
uni.getFileSystemManager().readFile({
filePath: url,
encoding: 'base64',
success: res => {
let base64 = res.data
base64 = `data:image/${type};base64,${base64}`
resolve(base64)
}
})
})
}
const compress = (imgUrl, slef, options = {}) => {
/*************** 参数默认值 ***************/
const MAX_PIXELS = 2000000 // 最大分辨率,宽 * 高 的值
const MAX_QUALITY = 0.8 // 压缩质量
const IMG_TYPE = 'jpg'
const CANVAS_ID = 'compress_canvas'
const BASE_64 = false
return new Promise((resolve, reject) => {
uni.getImageInfo({
src: imgUrl,
success: res => {
let pixels = options.pixels || MAX_PIXELS
let quality = options.quality || MAX_QUALITY
let type = options.type || IMG_TYPE
let canvasId = options.canvasId || CANVAS_ID
let isBase64 = options.base64 || BASE_64
let {
imgW,
imgH
} = calcImageSize(res, pixels)
let w = options.width || imgW
let h = options.height || imgH
// #ifdef H5
type = type == 'jpg' ? 'jpeg' : type,
// #endif
// #ifndef H5
type = type == 'png' ? 'png' : 'jpg',
// #endif
console.log(
`%c 宽: ${w} %c 高: ${h} %c 分辨率: ${w * h} %c 质量: ${quality} %c 类型: ${type}`,
'color:#f00', 'background-color:#f60;color:#fff', 'color:#F00',
'background-color:#f60;color:#fff', 'color:#F00')
// #ifdef H5
let img = new Image()
img.src = res.path
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = w
canvas.height = h
let drawW = w,
drawH = h
ctx.drawImage(img, 0, 0, drawW, drawH)
let base64 = canvas.toDataURL(`image/${type}`, quality)
resolve(base64ToBlob(base64))
}
// #endif
// 非h5
// #ifndef H5
slef.height = h
slef.width = w
slef.$nextTick(function() {
let canvas = null
if (!canvas) canvas = uni.createCanvasContext(canvasId, slef)
canvas.drawImage(res.path, 0, 0, w, h)
canvas.draw()
setTimeout(() => {
uni.canvasToTempFilePath({
canvasId: canvasId,
x: 0,
y: 0,
width: w,
height: h,
destWidth: w,
destHeight: h,
fileType: type,
quality: quality,
success: file => {
if (isBase64) {
urlTobase64(file.tempFilePath,
type)
.then(res => {
canvas = null
resolve(res)
})
.catch(e => {
reject({
code: -
4,
msg: '图片转base64错误',
data: e
})
})
} else {
resolve(file.tempFilePath)
}
},
fail: e => {
reject({
code: -3,
msg: 'canvas转图片错误',
data: e
})
}
}, slef)
}, 100)
})
// #endif
}
})
})
}
export default compress